A long journey on foot, from a broken city to a broken home.
It was in a discussion about Admiral (Laura Dern) Holdo’s actions at the tail end of patchy franchise filler The Last Jedi that I first realised that personhood was a theme I wanted to explore through fiction. It’s so obvious to me that the droids in Star Wars are people, but what gives them that? Where does people-ness begin?
I've never experienced this before with a game. Nomada studio's newly released experience platformer Gris is visually stunning. The soundtrack is minimal and meditative. The gameplay is slow and safe. I love it.
I played Kickstarter boardgame Ravine four times this weekend. Sitting at the table with my Minecraft raised son and arts & crafts mum, we had a good time with its post-disaster collecting/crafting gameplay. One of us even got rescued (once). But when the game told me to sing, I stared blankly at the table top.